This guide gets you started with gRPC in Dart with a simple working example.
gRPC requires Dart SDK version 2.0 or higher. Dart gRPC supports Flutter and Server platforms.
For installation instructions, follow this guide: Install Dart
While not mandatory to use gRPC, gRPC applications usually leverage Protocol Buffers v3 for service definitions and data serialization, and our example code uses Protocol Buffers as well as gRPC.
The simplest way to install the protoc compiler is to download pre-compiled
binaries for your operating system (protoc-<version>-<os>.zip
) from here:
https://github.com/google/protobuf/releases
PATH
to include the path to the protoc
binary file.Next, install the protoc plugin for Dart
$ pub global activate protoc_plugin
The compiler plugin, protoc-gen-dart
, is installed in $HOME/.pub-cache/bin
.
It must be in your $PATH for the protocol compiler, protoc, to find it.
$ export PATH=$PATH:$HOME/.pub-cache/bin
You’ll need a local copy of the example code to work through this quickstart. Download the example code from our GitHub repository (the following command clones the entire repository, but you just need the examples for this quickstart and other tutorials):
$ # Clone the repository at the latest release to get the example code:
$ git clone https://github.com/grpc/grpc-dart
$ # Navigate to the "Hello World" Dart example:
$ cd grpc-dart/example/helloworld
From the example/helloworld
directory:
Download package dependencies
$ pub get
Run the server
$ dart bin/server.dart
In another terminal, run the client
$ dart bin/client.dart
Congratulations! You’ve just run a client-server application with gRPC.
Now let’s look at how to update the application with an extra method on the
server for the client to call. Our gRPC service is defined using protocol
buffers; you can find out lots more about how to define a service in a .proto
file in gRPC Basics: Dart. For now all you need to know is that both the
server and the client “stub” have a SayHello
RPC method that takes a
HelloRequest
parameter from the client and returns a HelloReply
from the
server, and that this method is defined like this:
// The greeting service definition.
service Greeter {
// Sends a greeting
rpc SayHello (HelloRequest) returns (HelloReply) {}
}
// The request message containing the user's name.
message HelloRequest {
string name = 1;
}
// The response message containing the greetings
message HelloReply {
string message = 1;
}
Let’s update this so that the Greeter
service has two methods. Edit
protos/helloworld.proto
and update it with a new SayHelloAgain
method, with the same request and response types:
// The greeting service definition.
service Greeter {
// Sends a greeting
rpc SayHello (HelloRequest) returns (HelloReply) {}
// Sends another greeting
rpc SayHelloAgain (HelloRequest) returns (HelloReply) {}
}
// The request message containing the user's name.
message HelloRequest {
string name = 1;
}
// The response message containing the greetings
message HelloReply {
string message = 1;
}
(Don’t forget to save the file!)
Next we need to update the gRPC code used by our application to use the new service definition.
From the example/helloworld
directory, run:
$ protoc --dart_out=grpc:lib/src/generated -Iprotos protos/helloworld.proto
This regenerates the files in lib/src/generated
which contain our generated
request and response classes, and client and server classes.
We now have new generated server and client code, but we still need to implement and call the new method in the human-written parts of our example application.
In the same directory, open bin/server.dart
. Implement the new method like
this:
class GreeterService extends GreeterServiceBase {
@override
Future<HelloReply> sayHello(ServiceCall call, HelloRequest request) async {
return new HelloReply()..message = 'Hello, ${request.name}!';
}
@override
Future<HelloReply> sayHelloAgain(
ServiceCall call, HelloRequest request) async {
return new HelloReply()..message = 'Hello again, ${request.name}!';
}
}
...
In the same directory, open bin/client.dart
. Call the new method like this:
Future<Null> main(List<String> args) async {
final channel = new ClientChannel('localhost',
port: 50051,
options: const ChannelOptions(
credentials: const ChannelCredentials.insecure()));
final stub = new GreeterClient(channel);
final name = args.isNotEmpty ? args[0] : 'world';
try {
var response = await stub.sayHello(new HelloRequest()..name = name);
print('Greeter client received: ${response.message}');
response = await stub.sayHelloAgain(new HelloRequest()..name = name);
print('Greeter client received: ${response.message}');
} catch (e) {
print('Caught error: $e');
}
await channel.shutdown();
}
Just like we did before, from the example/helloworld
directory:
Run the server
$ dart bin/server.dart
In another terminal, run the client
$ dart bin/client.dart
Should you encounter an issue, please help us out by filing issues in our issue tracker.</p>