This guide gets you started with gRPC in C# with a simple working example.
Whether you’re using Windows, OS X, or Linux, you can follow this example by using either an IDE and its build tools, or by using the the .NET Core SDK command line tools.
First, make sure you have installed the gRPC C# prerequisites. You will also need Git to download the sample code.
You’ll need a local copy of the example code to work through this quickstart. Download the example code from our GitHub repository (the following command clones the entire repository, but you just need the examples for this quickstart and other tutorials):
$ # Clone the repository to get the example code:
$ git clone -b v1.17.1 https://github.com/grpc/grpc
$ cd grpc
This document will walk you through the “Hello World” example.
The projects and source files can be found in the examples/csharp/Helloworld
directory.
The example in this walkthrough already adds the necessary
dependencies for you (Grpc
, Grpc.Tools
and Google.Protobuf
NuGet packages).
Greeter.sln
with Visual StudioFrom the examples/csharp/Helloworld
directory:
> dotnet build Greeter.sln
NOTE: If you want to use gRPC C# from a project that uses the “classic” .csproj files (supported by Visual Studio 2013, 2015 and older versions of Mono), please refer to the Greeter using “classic” .csproj example.
From the examples/csharp/Helloworld
directory:
> cd GreeterServer
> dotnet run -f netcoreapp2.1
> cd GreeterClient
> dotnet run -f netcoreapp2.1
Congratulations! You’ve just run a client-server application with gRPC.
Now let’s look at how to update the application with an extra method on the
server for the client to call. Our gRPC service is defined using protocol
buffers; you can find out lots more about how to define a service in a .proto
file in gRPC Basics: C#. For now all you need to know is that both the
server and the client “stub” have a SayHello
RPC method that takes a
HelloRequest
parameter from the client and returns a HelloResponse
from the
server, and that this method is defined like this:
// The greeting service definition.
service Greeter {
// Sends a greeting
rpc SayHello (HelloRequest) returns (HelloReply) {}
}
// The request message containing the user's name.
message HelloRequest {
string name = 1;
}
// The response message containing the greetings
message HelloReply {
string message = 1;
}
Let’s update this so that the Greeter
service has two methods. Edit
examples/protos/helloworld.proto
and update it with a new SayHelloAgain
method, with the same request and response types:
// The greeting service definition.
service Greeter {
// Sends a greeting
rpc SayHello (HelloRequest) returns (HelloReply) {}
// Sends another greeting
rpc SayHelloAgain (HelloRequest) returns (HelloReply) {}
}
// The request message containing the user's name.
message HelloRequest {
string name = 1;
}
// The response message containing the greetings
message HelloReply {
string message = 1;
}
(Don’t forget to save the file!)
Next we need to update the gRPC code used by our application to use the new service definition.
The Grpc.Tools
NuGet package contains the protoc and protobuf C# plugin binaries needed
to generate the code. Starting from version 1.17 the package also integrates with
MSBuild to provide automatic C# code generation
from .proto
files.
This example project already depends on the Grpc.Tools.1.17.1
NuGet package so just re-building the solution
is enough to regenerate the code from our modified .proto
file.
You can rebuild just like we first built the original
example by running dotnet build Greeter.sln
or by clicking “Build” in Visual Studio.
The build regenerates the following files
under the Greeter/obj/Debug/TARGET_FRAMEWORK
directory:
Helloworld.cs
contains all the protocol buffer code to populate,
serialize, and retrieve our request and response message typesHelloworldGrpc.cs
provides generated client and server classes,
including:
Greeter.GreeterBase
to inherit from when defining
Greeter service implementationsGreeter.GreeterClient
that can be used to access remote Greeter
instancesWe now have new generated server and client code, but we still need to implement and call the new method in the human-written parts of our example application.
With the Greeter.sln
open in your IDE, open GreeterServer/Program.cs
.
Implement the new method by editing the GreeterImpl class like this:
class GreeterImpl : Greeter.GreeterBase
{
// Server side handler of the SayHello RPC
public override Task<HelloReply> SayHello(HelloRequest request, ServerCallContext context)
{
return Task.FromResult(new HelloReply { Message = "Hello " + request.Name });
}
// Server side handler for the SayHelloAgain RPC
public override Task<HelloReply> SayHelloAgain(HelloRequest request, ServerCallContext context)
{
return Task.FromResult(new HelloReply { Message = "Hello again " + request.Name });
}
}
With the same Greeter.sln
open in your IDE, open GreeterClient/Program.cs
.
Call the new method like this:
public static void Main(string[] args)
{
Channel channel = new Channel("127.0.0.1:50051", ChannelCredentials.Insecure);
var client = new Greeter.GreeterClient(channel);
String user = "you";
var reply = client.SayHello(new HelloRequest { Name = user });
Console.WriteLine("Greeting: " + reply.Message);
var secondReply = client.SayHelloAgain(new HelloRequest { Name = user });
Console.WriteLine("Greeting: " + secondReply.Message);
channel.ShutdownAsync().Wait();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
Rebuild the newly modified example just like we first built the original
example by running dotnet build Greeter.sln
or by clicking “Build” in Visual Studio.
Just like we did before, from the examples/csharp/Helloworld
directory:
> cd GreeterServer
> dotnet run -f netcoreapp2.1
> cd GreeterClient
> dotnet run -f netcoreapp2.1